Learn How Schools Can Stream Esports Tournaments
During the 2019 StreamGeeks Summit, a three-versus-three RocketLeague esports tournament took place. The event was live-streamed by a student-run team from New York City’s S.A.R High School and broadcast to Twitch. The student-run broadcast team used a Wirecast Gear video production system, which was connected to three PTZOptics cameras via SDI and seven gaming computers using NDI. The main PTZOptics camera was a 12X ZCam connected via SDI. This camera was used to capture the play-by-play announcer team from Hofstra University. Students from the S.A.R High School also had access to two PTZOptics 20X-SDI cameras they could remotely control using Wirecast and Xbox controllers to capture various views throughout the esports tournament.
Making the Investment in Live
Kent State University School of Journalism & Mass Communications Add LiveU Technology to give students more opportunities to produce live news. What happens when Journalism students are willing to produce live reports, but the technology is holding them back?
Cellular Bonding and College Sports
LiveU invented and patented bonded cellular video transmission in 2008. At that time, LiveU changed the workflow of news acquisition, replacing expensive microwave trucks at a local station level with wearable backpack encoders. News stations could cover breaking news and weather events from virtually anywhere. Today we are disrupting how live sports is covered, replacing costly Fiber and Satellite truck solutions with portable IP encoders.